| OVERVIEW
Two mighty armies clash across a huge battle front. This scenario is for multiple players, multiple detachments, and a 4x16 table. |
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| SCENARIO SPECIAL RULES
This scenario uses Deep Strike, Infiltrators, Reserves, and Random Game Length (see below). |
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SET-UP
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MISSION OBJECTIVE There are SEVEN objectives on the table. Each of the deployment zones has an objective marker. This functions as a take and hold objective. The side with a controlling unit or vehicle closest to the objective will score 1 VP. The controlling unit must be within 6" of the objective. The remainder of the 16 foot table is divided into 4 equal zones (see the dividing lines in the map above). Each of these zones is worth 1 VP to the side that DECISIVELY controls it. In order to decisively control a zone, you must have twice as many controlling units or vehicles as your opponent, otherwise the zone is a draw. Immobilized vehicles and units under 50% can not control an objective or zone. |
RESERVES Units arriving from Reserve may enter the table from any point on their own table edge. Units entering using the Deep Strike rules may enter anywhere on the table using the normal Deep Strike rules. |
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GAME LENGTH The game lasts for a random number of turns, but a minimum of 6 turns. Begin rolling for additional turns at the end of the 6th turn, starting with a 2+. |
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LINE OF RETREAT Units which are forced to fall back will do so towards their own table edge using the shortest possible route. The rules for falling back are on pages 71-72 of the Warhammer 40,000 rulebook. |
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Copyright © 2000 by Benjamin
R. Durbin
All rights reserved