| OVERVIEW
In this mission, both sides are attempting to capture or "snatch" helpless virgins, while also attempting to control the battlefield. The mission is best suited to unsavory armies such as Chaos and Dark Eldar, although you could play the mission among "loyalist" armies by substituting the virgin hostages with high ranking officers, navigators, psykers, etc. The mission plays very much like a combination of Cleanse and Rescue. |
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| SCENARIO SPECIAL RULES
This scenario uses Deep Strike, Infiltrators, and Random Game Length. See below for special clarifications. |
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SET-UP
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MISSION OBJECTIVE Both players are attempting to control table quarters as well as hostages. Each table quarter and each hostage is worth 1 VP. Immobilized vehicles, independent characters, and units under 50% strength are not "controlling" troops, and may not hold table quarters-- but they may hold hostages as below.
Hostages may not be targeted normally during shooting. They will be killed instantly by any blast or template marker which touches them-- however if the hostage is in possession of a unit, the controlling player has the option of sacrificing one of his own models to save the hostage. Hostages can be captured in close combat. At the end of each combat, "ownership" of the hostage will transfer to the winning side. If the combat is a draw, ownership does not change. It is possible for the hostage to switch back and forth several times as the battle rages. |
RESERVES None |
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GAME LENGTH The game lasts for a random number of turns (see the Scenario Special Rules on pages 132-137 in the Warhammer 40,000 rulebook). |
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LINE OF RETREAT Any unit forced to fall back will do so towards their own deployment zone using the shortest possible route. The rules for falling back are on pages 71-72 of the Warhammer 40,000 rulebook. |
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Copyright © 2000 by Benjamin
R. Durbin
All rights reserved