URBAN ASSAULT
ATTACKER'S OVERVIEW Your forces have successfully besieged the defender's city but reinforcements are on the way. Your must crush the remainder of the defenders and secure the city before reinforcements arrive. |
DEFENDER'S OVERVIEW Your are the last line of defence before the city falls to the attacker. Gather your men and hold out until reinforcements arrive. You must not allow the city to fall into enemy hands. |
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SCENARIO SPECIAL RULES Urban Assault uses Deep Strike, Hidden Set-Up, Infiltrators, and Random Game Length. |
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SET-UP
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MISSION OBJECTIVE To win you must control more of the city than your opponent. To control a city block requires a squad with 50% or more of its starting models, or a mobile vehicle. Characters may not control objectives. Units or vehicles still in the streets do not control any city blocks. You must move the majority of your unit or vehicle inside the perimeter of the city block to claim control. City blocks which are contested by opposing controlling forces do not count for either side. If both sides control an equal number of city blocks, the "tie" goes to the Defender. The Attacker must be very aggressive and can only win if he controls a majority of the city blocks. |
RESERVES None |
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GAME LENGTH The game lasts for a random number of turns (see the Scenario Special Rules on pages 132-137 in the Warhammer 40,000 rulebook). |
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LINE OF RETREAT Any unit forced to fall back will head for the nearest table edge using the shortest possible route. The rules for falling back are on pages 71-72 of the Warhammer 40,000 rulebook. |
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Copyright © 2000 by Benjamin
R. Durbin
All rights reserved