URBAN ASSAULT

ATTACKER'S OVERVIEW
Your forces have successfully besieged the defender's city but reinforcements are on the way. Your  must crush the remainder of the defenders and secure the city before reinforcements arrive.

DEFENDER'S OVERVIEW
Your  are the last line of defence before the city falls to the attacker. Gather your men and hold out until reinforcements arrive. You must not allow the city to fall into enemy hands.

SCENARIO SPECIAL RULES
Urban Assault uses Deep Strike, Hidden Set-Up, Infiltrators, and Random Game Length.

SET-UP

1. The table and terrain should be organized into equal sized "city blocks" roughly 18" square with roads between them.
2. The defender sets up using Hidden Set-Up. The defender may occupy as few or as many city blocks as desired. Units which Infiltrate may be held to deploy later. Units which Deep Strike may be held in Reserve.
3. The attacker must split his forces into at least two "detachments." Each part must contain at least one "choice" from the Force Organization charts. Units which Deep Strike can be held in Reserve.
4. The Attacker designates one of his  detachments and rolls to determine which table edge they will arrive on. Each long edge of the table should be divided in half to form two deployment edges, for a total of six edges counting around the table.
5. The detachment moves onto the table in the first turn. Repeat this process until all the attacker's forces have arrived.
6. After all of the attackers have moved onto the table, the defender should reveal his Hidden Set-Up. The defender may also place any units which Infiltrate. Infiltrators may not be placed within 18" of any enemy.
7. The Attacker gets first turn in this mission, continuing with his Shooting phase.

MISSION OBJECTIVE

To win you must control more of the city than your opponent. To control a city block requires a squad with 50% or more of its starting models, or a mobile vehicle. Characters may not control objectives.

Units or vehicles still in the streets do not control any city blocks. You must move the majority of your unit or vehicle inside the perimeter of the city block to claim control.

City blocks which are contested by opposing controlling forces do not count for either side.

If both sides control an equal number of city blocks, the "tie" goes to the Defender. The Attacker must be very aggressive and can only win if he controls a majority of the city blocks.

RESERVES

None

GAME LENGTH

The game lasts for a random number of turns (see the Scenario Special Rules on pages 132-137 in the Warhammer 40,000 rulebook).

LINE OF RETREAT

Any unit forced to fall back will head for the nearest table edge using the shortest possible route. The rules for falling back are on pages 71-72 of the Warhammer 40,000 rulebook.

Copyright © 2000 by Benjamin R. Durbin
All rights reserved