Mission Selector
White Dwarf #233 contained an excellent Dark Angels/Cypher scenario by Jervis Johnson, which we have adapted to make our own, more general mission selector. We usually find that if we just dice off for our missions we end up feeling a bit jipped sometimes. However, it's a much different story when you feel you've had a hand in choosing your fate.
Before you use the table, one side is nominated as the "aggressor" and one side as the "defender." If you are playing an extended campaign, capturing territories and such, this is easy enough to define. The table is weighted slightly in favor of the aggressor; however, clever maneuvering can turn the tables and the aggressor may find himself at the mercy of a counter-attack.
Below are 4 tables: Options for Player 1 (the aggressor), Player 2 (the defender), Interpreting the Results, and the Mission Chart. Both players secretly choose a course of action from their chart, then simultaneously reveal the results. You can use "Interpreting the Results" for a brief description of what happened, then proceed to the Mission Chart to find the mission you will play. The Mission Chart also shows which player assumes the role of "attacker" as oultlined in the scenario-- remember, the defender may be able to turn the tables and become the attacker for the scenario!
NOTE: "Special Missions" refer to the unique army missions in the back of the published codex for your army. If your army does not have a codex or a special mission, you can either choose a mission, or you can switch the aggressor/defender roles and run through the process again.
PLAYER 1 As the aggressor in this campaign, you currently have a slight advantage over the troops already garrisoned in this area. Choose how you wish to proceed: A
(very defensive) |
| PLAYER 2 As the commander of the defense forces, you are at a slight disadvantage. Although you have the benefit of fortifications and command centers, you do not know where your opponent will strike, or how hard. Choose carefully how you will proceed: 1 (very defensive) You already have the advantage of position, so you decide to dig in and further fortify your position while you wait for reinforcements. 2 (cautious patrols) While your men to dig in and prepare for the attack, a small band of volunteers will scout ahead and gather information on the enemy offensive. 3 (aggressive patrols) Your defenses are already set, your objectives secured. Leaving behind a small holding force, the majority of your force moves forward to engage the enemy well away from your valuable holdings. 4 (major counter-attack) They say the best defense is a good offense. Leaving no man behind, you pull up stakes and resolve to meet the enemy head on. |
| Interpreting the
Results: A1: Both forces have
adopted a defensive posture, but their forces clash as
they secure the area. B1: Proceeding with caution and
superior intelligence, Player 1 seizes the advantage. C1: Player 1s strike forces
have located a strategic point in Player 2s line of
defenses. D1: Player 1s forces arrive
to assault a well-prepared defense. |
| A1: Night Fight attacker: P1 |
A2: Special Mission attacker: P2 |
A3: Rescue attacker: P2 |
A4: Bunker Assault attacker: P2 |
| B1: Special Mission attacker: P1 |
B2: Recon attacker: P1 |
B3: Breakout attacker: P1 |
B4: Blitz attacker: P2 |
| C1: Take and Hold attacker: P1 |
C2: Cleanse attacker: P1 |
C3: Patrol attacker: P1 |
C4: Ambush attacker: P2 |
| D1: Strongpoint attacker: P1 |
D2: Rear Guard attacker: P1 |
D3: Sabotage attacker: P2 |
D4: Meat Grinder attacker: P1 |