Scott's Page
Tactics, Links, Rants
last updated: 9/1/99

The Virgin
My first couple of times on the field with Ben as tactics coach, the orcs did well, but at the time with 2nd edition rules, the Orks always seemed destined to lose. Don't get me wrong, they did well and held their own,but not half as well as I would have hoped. When third edition was released my luck started to change. Gradually the Orks began to come out on top with slight point advantages. Off the record, my enemies just never had enough turns (or weapons) to eliminate sizeable numbers of the throwaway orks. Which worked out well.

The Orks:
The ork army on foot is useless indeed. Unless you are facing "the bugs"-- where you want as much distance as possible between you and them-- you need bikes, trucks, and more trucks. Although I feel that the table is really overcrowded with all the vehicles, they are a necessity. Plans for the future include updating all my crappy cookie-cutter miniatures to unique, individual orks. And generally making them more pleasing to the eye to look at.

In the spirit of Brian's list, here are my rules to live by for the Orks:

1. Never fight Space Marines
2. Never allow a gretchin to see the end of a battle. If there are any left on the table you did something extremely wrong!
3. Remember -Kommandos weaponry sucks... their fighting sucks... and well besides the Kaptain, Kommandos generally suck.
4. As much as they supposedly like war, with my luck of the dice, Orks like running off the table...OFTEN!
5. Always taunt your opponent when those gretchen blunderbuss' take out a Genestealer. (even though it took 30 shots to do it)
6. Never plan on the orks hitting what they aim at -ever!
7. Mad Docs and Mekboyz are worth their weight in gold.
8. Stormboyz are fun to paint, but are as useful as tits on a bull.
9. Gretchin are prairie dogs. The Runtherd is the bravest person on the battlefield.
10. Never fight Space Marines.

In The Works
Crimson Fist army. Gotta love them with their badass paint scheme and plain out coolness. Not as gay as Ultramarines which is always a bonus.