Batrep 034-02-22-2002

Sisters of Battle vs Imperial Guard

Patrol

 

 

++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATE: 3928997/M41
++++++++++++++++++++++++++++++++++++++++++++++++++ REF: Inq/011545602611/BN
++TO: Abbess Ekaterina, Canoness of the Adeptus Sororitas Order of Our Martyred Lady
+++++++++++++++++++++++++++++++++++++++ FROM: Inquisitor Soulis,Ordo Hereticus
+++++++++++++++++++++++++++++++RE: Reconciliation of Catachan XVIII Green Devils
+++++++++++THOUGHT: He who loses a limb lives on. He who loses his head does not.

 

As you know, Imperial forces were forced to withdraw from Sorgreece V several months ago in the face of a superior chaos invasion fleet. Now that reinforcements have arrived and the planet is now back in the righteous hands of the Imperium, cleansing is progressing apace.

However, a rather unexpected situation has arisen. A company of Imperial Guardsmen, the last surviving remnants of the XVIII Green Devils, has emerged from the jungles where they have apparently spent the last months, continuing the battle against Chaos. They are hysterical and maddened by their encounters with daemons and the Emperor knows what other abominations, and have been attacking Imperial columns, apparently unable to tell friend from foe.

I entrust this delicate matter to you, Loyal Daughter of the Emperor, Ekaterina. Deploy your forces to the Xenthali Jungle and give those lost children an honourable disbandment in the purifying flames of holy fire. May the Emperor have mercy on their souls.

Fail me not. Fail not the Emperor.

Inquisitor Soulis

+++

Canoness Ekaterina put the scroll back into its case and peered out through the front port of her Rhino. No word yet from the squads of battle sisters she had deployed to find the renegade guardsmen, but she could feel that confrontation was close. The very trees of the jungle surrounding her were charged with electricity.

In the passenger compartment of the troop carrier, Confessor von Dracek was leading the Canoness' Celestian bodyguard in their pre-battle devotions. The Celestians were already fervent adherents to the Imperial Creed, but the confessor was now whipping them up into fanatical righteous fervour. As Ekaterina listened in, she could feel her pulse quicken. The holy words the confessor spoke were good. The Catachans were beyond hope of conversion, but in death their tortured souls might know the Emperor once again.

Ekaterina's head snapped back to the view port as the crackling report of bolters broke through the evening air. Before the engaged unit could contact her, she had already ordered the Rhino driver forward.

"May the Emperor's mercy be swift."

   View from the North                                                  View from the South

Nicholas Wansbutter (a.k.a. Ice Czar):  Brock's Catachans are a regular opponent of my Sisters – in fact, it's developed into a bit of a "grudge match" between the two of us when these two armies meet each other on the battlefield. With that in mind, neither of us is likely to see many surprises. I always bring lots of troops, so the Redemptionists and Battle Sister Squads were a given. I decided to upgrade one of the Battle Sister squads to a fast attack squad by giving them a Rhino for two reasons: first, to give Brock's guns more targets (and hopefully draw firepower away from more valuable mounted units) and second, to get them into the battle quickly if they are deployed from reserves late. The Canoness and her squad are a mainstay of my army, though they do not usually ride in the Rhino, since I prefer my whole army to be moving at the same speed and don't want my HQ unit stranded far ahead of the rest, surrounded by enemy. I gave them a vehicle this game for the same reasons as the Battle Sisters Fast Attack Squad. I have found Acts of Faith to be very useful time and again, hence the maximum use of priests in the army.

This battle is the first time that the Dominions will see the table. In theory they will be very deadly to Brock's armour … on the other hand, one well-placed Battle Cannon shell and I've just lost close to 15% of my army. We'll see how they do – I'm hoping they'll live up to my expectations so I can bring them to the Rogue Trader Tournament (Astronomi-con)  that will be held here in Winnipeg in the spring. The heavy-bolter equipped Retributors are a must for fighting Imperial Guard, as are the Heavy Flamer-toting Retributors. If more Seraphim had been painted, I may have brought them, but even so I'm happy with this list.

Now, my attack plan: I always like to play with maximum speed and aggression, and I see no reason to modify this plan. I'll advance towards Brock's lines as quickly as I can, hopefully getting mixed up with his troops before the ordinance weapons show up. I've never played a Patrol mission before, but with my dice rolls, I know from the start I can't count on many units deploying early on – hopefully the higher mobility granted by the rhinos will help. With the "Passion" Act of Faith, it is possible for a mounted Sisters squad to move 24" in one turn. Set flamers to purify!

 

Type

Unit Name

##

WS

BS

St

To

Wo

In

At

Ld

Save

Cost

Canoness Ekaterina (Canoness)

1

4

5

3

3

3

4

3

9

3+

328

Power Weapon; Bolter-Flamer; +2 Faith Points

Celestian Bodyguard

5

3

4

3

3

1

4

1

9

3+

[78]

Bolter (x3); Heavy Flamer (x1); Flamer (x1); Holy Hatred; Faithful

Banner Bearer

1

3

4

3

3

1

4

1

9

3+

[12]

Bolter

Sister Hospitaller

1

3

4

3

3

1

4

1

9

3+

[34]

Bolt Pistol; CC Weapon; Medicus Ministorum

Confessor von Dracek

1

4

4

3/6*

3

2

4

3

8

4+ (I)

[91]

Bolt Pistol; Mace of Valaan (Counts as Axe of Retribution); Fanatical; +2 Faith Points

Rhino

1

BS: 3 Front: 11 Side: 11 Rear: 10

[48]

Tank; Optional White Dwarf rules; Storm Bolter; Smoke Launchers; Extra Armour

Dominion Squad

5

3

3

3

3

1

3

1

8

3+

193

Bolter (x1); Meltagun (x4); Faithful

Preacher

1

3

3

3

3

1

3

2/3*

8

[21]

Bolt Pistol; CC Weapon; +1 Faith Point

Sister Superior

1

3

3

3

3

1

3

1/2*

8

3+

[10]

Bolt Pistol; CC Weapon

Rhino

1

BS: 3 Front: 11 Side: 11 Rear: 10

[48]

Tank; Optional White Dwarf rules; Storm Bolter; Smoke Launchers; Extra Armour

Priestly Delegation

N/A

Included in units (count as one Elite choice)

N/A

Confessor (x1); Preacher (x5); Redemptor Priest (x1)

Redemptionists

19

3

3

3

3

1

3

1/2*

8

6+

175

Zealot (x4); Mob Weapons (x15); Faithful

Redeemer Karlist

(Redemptor Priest)

1

4

3

3

3

2

3

2/3*

9

6+

[10]

Mob Weapons; While alive Redemptionists never fall back and automatically pass all morale checks; +1 Faith Point

Battle Sisters Squad

9

3

3

3

3

1

3

1

8

3+

112

Bolter (x9); Faithful

Preacher

1

3

3

3

3

1

3

2/3*

8

[21]

Bolt Pistol; CC Weapon; +1 Faith Point

Sister Superior Marguerite

1

3

3

3

3

1

3

1/2*

8

3+

[10]

Bolt Pistol; CC Weapon

Battle Sisters Squad

9

3

3

3

3

1

3

1

8

3+

112

Bolter (x9); Faithful

Preacher

1

3

3

3

3

1

3

2/3*

8

[21]

Bolt Pistol; CC Weapon; +1 Faith Point

Sister Superior Quita

1

3

3

3

3

1

3

1/2*

8

3+

[10]

Bolt Pistol; CC Weapon

Battle Sisters Squad (Fast Attack)

8

3

3

3

3

1

3

1

8

3+

156

Bolter (x6); Flamer (x2); Faithful

Preacher

1

3

3

3

3

1

3

2/3*

8

[21]

Bolt Pistol; CC Weapon; +1 Faith Point

Sister Superior Jana

1

3

3

3

3

1

3

1/2*

8

3+

[10]

Bolt Pistol; CC Weapon

Rhino

1

BS: 3 Front: 11 Side: 11 Rear: 10

[48]

Tank; Optional White Dwarf rules; Storm Bolter; Smoke Launchers; Extra Armour

Seraphim Squad

7

4

3

3

3

1

4

1/2*

8

3+

134

Jump Packs; 2 Bolt Pistols (x6); 2 Hand Flamers (x1); Frag Grenades; Faithful; +1 Faith Point

Sister Superior

1

4

3

3

3

1

4

1/2*

8

3+

[16]

2 Bolt Pistols; Frag Grenades

Retributor Squad

4

3

3

3

3

1

3

1

8

3+

199

Bolter (x1); Heavy Flamer (x3); Faithful

Preacher

1

3

3

3

3

1

3

2/3*

8

[21]

Bolt Pistol; CC Weapon; +1 Faith Point

Sister Superior

1

3

3

3

3

1

3

1/2*

8

3+

[10]

Bolt Pistol; CC Weapon

Immolator

1

BS: 3 Front: 11 Side: 11 Rear: 10

[78]

Tank; Optional White Dwarf rules; Twin Heavy Flamers; Smoke Launchers; Extra Armour

Retributor Squad

4

3

3

3

3

1

3

1

8

3+

90

Heavy Bolter (x4)

Sister Superior

1

3

3

3

3

1

3

1

8

3+

[10]

Bolter

Models in Army: 91 Starting Faith: 11        Total Army Cost: 1499 Pts.

 

Brock Jansen (a.k.a. Commissar Akrim): Fire at will! When fighting against Sisters of Battle with the Imperial Guard, you must account for three things: lots of speed (they don't have full access to Rhinos anymore with Codex: Chapter approved,  with the "Passion" they are still quick), power armour and lots of assault weapons. So I opted to take a heavy firebase: the mandatory 2 platoons for mass lasgun fire, one of them r armed with lascannons for anti-tank fire.

Then I selected the "big guns": a Leman Russ Battle Tank, a Griffon and a Basilisk with indirect fire. These can lend a good amount of heavy support fire. Next I selected my assault/counter assault troops. In my HQ section I included a Colonel and 3 Commissars geared for close combat (power fists/ power weapons).
Two Veteran Assault Teams armed with flame weapons and demo charges can be devastating at close range. A Hardened Vet squad with three Meltaguns and a Chimera (with smoke launchers) for a nasty surprise to enemy armour. Top it off with an Eversor Assassin for assaulting squads (or characters that wander too close) and I have a force worthy of the name Imperial Guard!

Type

Unit Name

##

WS

BS

St

To

Wo

In

At

Ld

Save

Cost

Colonel Matrix

1

4

4

3/6*

3

3

4

3

9

4+

296

Power Fist; Bolter; Carapace Armour; Catachan Commander

Command Section

2

3

3

3

3

1

3

1

7

5+

[30]

Plasma Gun (x2)

Standard Bearer

1

3

3

3

3

1

3

1

7

5+

[10]

Lasgun; any unit within 12" of the Standard Bearer may re-roll failed Morale checks

Medic

1

3

3

3

3

1

3

1

7

5+

[10]

Lasgun; Medipack

Commissar Varketh

1

4

4

3

3

2

4

3/4*

10

4+

[55]

Laspistol; Power Weapon; Carapace Armour; Summary Execution

Veteran Assault Team

3

4

3

3

3

1

3

1

7

5+

77

Heavy Flamer (x1); Demolition Charge (x1); Flamer (x1); Frag Grenades; Re-roll failed morale tests and can regroup under 50%

Sergeant

1

4

3

3

3

1

3

1

7

5+

[10]

Lasgun; Frag Grenades

Veteran Assault Team

3

4

3

3

3

1

3

1

7

5+

77

Heavy Flamer (x1); Demolition Charge (x1); Flamer (x1); Frag Grenades; Re-roll failed morale tests and can regroup under 50%

Sergeant

1

4

3

3

3

1

3

1

7

5+

[10]

Lasgun; Frag Grenades

Eversor Assassin

1

5

5

4

4

2

5

3/4*

10

4+ (I)

95

Independent Character; Fearless; Bio Meltdown; Exetutioner Pistol; Power Weapon; Meltabombs; Neuro-Gauntlet; Combat Drugs

Hardened Veterans

4

3

4

3

3

1

3

1

8

5+

193

Lasgun (x1); Meltagun (x3); Frag Grenades; Battle Honours - Hardened Veterans & Steadfast

Veteran Sergeant Apone

1

3

4

3

3

1

3

1/2*

8

5+

[20]

Lasgun; Frag Grenades

Chimera

1

BS: 3 Front: 12 Side: 10 Rear: 10

[48]

Tank; Optional White Dwarf rules; Turret Multilaser; Smoke Launchers; Extra Armour

Lieutenant Goreman

1

3

3

3

3

1

3

2/3*

8

5+

35

Laspistol; CC Weapon

Command Section

4

3

3

3

3

1

3

1

7

 

[0]

Lasgun (x4)

Commissar Akrim

1

4

4

3

3

2

4

3/4*

10

4+

60

Laspistol; Power Fist; Carapace Armour; Summary Execution

Infantry Squad

9

3

3

3

3

1

3

1

7

5+

60

Lasgun (x9)

Sergeant

1

4

3

3

3

1

3

1

7

5+

[6]

Lasgun

Infantry Squad

9

3

3

3

3

1

3

1

7

5+

60

Lasgun (x9)

Sergeant

1

4

3

3

3

1

3

1

7

5+

[6]

Lasgun

Lieutenant Brass

1

3

3

3

3

1

3

2/3*

8

5+

51

Plasma Pistol; Targetter; Carapace Armour

Command Section

4

3

3

3

3

1

3

1

7

 

[0]

Lasgun (x4)

Commissar Scott

1

4

4

3

3

2

4

3/4*

10

4+

60

Laspistol; Power Fist; Carapace Armour; Summary Execution

Infantry Squad

9

3

3

3

3

1

3

1

8

5+

80

Lasgun (x8); Lascannon

Sergeant

1

4

3

3

3

1

3

1

7

5+

[6]

Lasgun

Infantry Squad

9

3

3

3

3

1

3

1

8

5+

80

Lasgun (x8); Lascannon

Sergeant

1

4

3

3

3

1

3

1

7

5+

[6]

Lasgun

Leman Russ Battle Tank

1

BS: 3 Front: 14 Side: 12 Rear: 10

155

Tank; Turret Battle Cannon; Hull Lascannon

Griffon

1

BS: 3 Front: 12 Side: 10 Rear: 10

95

Tank; Open Topped; Heavy Mortar; Hull Heavy Bolter; Improved Comms

Basilisk

1

BS: 3 Front: 12 Side: 10 Rear: 10

125

Tank; Open Topped; Earthshaker Cannon; Indirect Fire Capability; Hull Heavy Bolter

Models in Army: 76

                                          Total Army Cost: 1500 Pts.

 

Deployment: Nick won the dice roll for deployment zone choice. This was a huge roll, because if Brock had won, he could have taken the long board edge and hidden a Basilisk in the far corner to bang away at the Sisters all game. So, the Sisters of Our Maryred Lady had the long table edge, 12" in the whole way. The 18th Green Devils had the corner: half the length of the table in two directions and 12" in (as per the Patrol scenario deployment detailed in the Warhammer 40,000 Rulebook).  The IG rolled higher for order of deployment, thus the Sisters were forced to deploy first.

Since this was a Patrol mission, only one troop choice per side was deployed. The Sisters deployed Sister Superior Marguerite's Squad to the far right of their deployment zone, and 12" in, just behind a patch of jungle that would block the Guardsmens' line of sight.

The Green Devils replied by deploying Lieutenant Goreman's platoon directly across from the Sisters, with squad one up on the hill, squad two taking cover in the jungle in the left of their deployment zone, and the platoon HQ directly behind squad one. They could not see the Sisters, but then again, the Sisters could not see them. The trees would provide a cover save versus the bolters that could penetrate flak armour like it was paper.

Sisters of Battle Deployment / Imperial Guard Deployment

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