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BatRep 025-11-03-2000
Eldar vs Imperial Guard
Recon

Far ahead of the Eldar vanguard, the "Glide of Night" Alaitoc Rangers had set up watch in the ruin of an ancient, dilapidated farmhouse. Despite the morning frost, rats scurried about with more energy than the trio of marksmen who fought sleep as their comrades approached. The stimulants they took along with their rations aided some, but their eyes grew bleary like the lenses of their rifle scopes.

A large roost of starlings took flight as the Rangers surveyed the wide tract of land, yet no predator was seen on the ground nearby. The growing sound of thunder emanated from the thickets to the north, but the sky was clear overhead. A famished rat crept over the arm of one of the Rangers, who resisted even to flinch in his silent vigil.

The very earth began to shake as a host of Mon-Keigh walkers splintered through the treeline, out into the open ground. Debris began to rain down from the ceiling of the farmhouse as one of the Rangers abandoned his useless rifle and looked to their rear. Finally, the vanguard had arrived behind them--the sound of their advance nearly muted by the clank and clamor of the Humans' approach. The renewed Alaitoc sniper took up his rifle and waited patiently for the first Imperial head to appear between his crosshairs.

   
View from the North / View from the South

Andy and Jeremy (a serious lack of Vitamin E): Recon is going to be a nasty mission with the IG having so many vehicles on their side, especially the sentinels. Hopefully, the wraithlord can tango with the sentinel horde before they end up in our deployment zone--betting on its ample might. We've got a couple of underequipped characters that could be a worry, but since we're using the tournament rules regarding draws (a difference of 200 vp's or less is a draw), we can take some damage and still not lose too easily. Given all of the IG indirect fire on the table, we're going to have to rush in as quickly as possible so we don't get buried under ordnance (Jeremy).
Type Unit Name ## WS BS St To Wo In At Ld Save Cost
Farseer 1 5 5 3 4 3 5 1 10 4(I)+ 89
Shuriken Pistol; Singing Spear, Guide
Howling Banshees 9 4 4 3 3 1 5 1/2 9 4+ 344
Power Weapon; Shuriken Pistol; Banshee Mask
  Exarch 1 5 5 3 3 1 6 2/4 9 3+ [45]
Power Weapon; PowerBlades; Shuriken Pistol; Banshee Mask, Acrobatic
    Wave Serpent 1 BS: 3 Front: 12 Side: 12 Rear: 10 [155]
Linked Shuriken Catapults; Linked Star Cannon, Crystal Targetting Matrix
Fire Dragons 6 4 4 3 3 1 5 1 9 4+ 255
Fusion Gun; Meltabombs
    Exarch 1 5 5 3 3 1 6 2 9 3+ [28]
Fusion Gun; Meltabombs
    Wave Serpent 1 BS: 3 Front: 12 Side: 12 Rear: 10 [125]
Linked Shuriken Catapults; Linked Star Cannon
Rangers "Glide of Night" 3 3 4 3 3 1 4 1 8 5+ 57
Shuriken Pistol; Ranger Long Rifle
Guardian Defender Squad 11 3 3 3 3 1 4 1 8 5+ 187
Shuriken Catapult
  Platform & Crew 2 3 3 3 3 1 4 1 8 5+ [50]
Shuriken Catapult (x2); Bright Lance (x1)
    Warlock 1 4 4 3 3 1 4 1 8 4(I)+ [49]
Singing Spear, Conceal
Guardian Storm Squad 6 3 3 3 3 1 4 1/2* 8 5+ 66
Shuriken Pistol & CCW (x6); Haywire Grenades
Vyper Squadron 1 BS: 3 Front: 10 Side: 10 Rear: 10 65
Linked Shuriken Catapults (x1); Star Cannon (x1)
Falcon Grav-Tank 1 BS: 3 Front: 12 Side: 12 Rear: 10 185
Linked Shuriken Catapults; Star Cannon; Pulse Laser, Crystal Targetting Matrix
Wraithlord "Spirit Brother" 1 4 4 5/10 8 3 4 2/3 10 3+ 120
Flamer (x2); Bright Lance, Street Fighter
Dark Reapers 3 4 4 3 3 1 5 1 9 4+ 186
Reaper Launchers
    Exarch 1 5 5 3 3 1 6 2 9 3+ [75]
Reaper Launcher, Fast Shot

Total Points: 1554

Ben and Brian (the rope-a-dope duo): This is the army we'd wanted to play in the last scenario-- tons and tons of Imperial Ordnance. This time we decided that, no matter the mission, it was just too much fun pounding the enemies with indirect fire. The other half of our "trick" army was in the Sentinels. Brian advised that we should set them up as far forward as possible, take advantage of their free first turn move, and just swamp the Dark Reapers in hand to hand. Now all we needed was to get the first turn...
Type Unit Name ## WS BS St To Wo In At Ld Save Cost
Captain Akbar ben Chismar 1 4 4 3 3 2 4 3/4 8 5+ 223
CC Weapon; Plasma Pistol
    Command Section 4 3 3 3 3 1 3 1 7 5+ [158]
Grenade Launcher (x4)
  Chimera 1 BS: 3 Front: 12 Side: 10 Rear: 10 [98]
Turret Multilaser; Hull Heavy Bolter, Smoke Launchers, Pintle Storm Bolter
  Sentinels 3 WS: 3 BS: 3 S: 5 I: 3 A: 1 Front: 10 Side: 10 Rear: 10 135
Multilaser
  Mortar Squad 6 3 3 3 3 1 3 1 7 5+ 95
Lasgun; Mortar (x3)
  Mortar Squad 6 3 3 3 3 1 3 1 7 5+ 95
Lasgun; Mortar (x3)
Lt. Lasater 1 3 3 3 3 1 3 2/3 8 5+ 71
CC Weapon; Laspistol
    Command Section 4 3 3 3 3 1 3 1 7 5+ [36]
Lasgun (x1); Lascannon (x1); Meltagun (x2)
Penal Squad "The Flying Circus" 9 3 3 3 3 1 3 1 7 5+ 75
Commander: Lt. Lasater (Lieut); Lasgun (x8); Autocannon (x1)
    Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
1st Tallarn 9 3 3 3 3 1 3 1 7 5+ 83
Commander: Lt. Lasater (Lieut); Lasgun (x7); Autocannon (x1); Grenade Launcher (x1)
    Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
The Iron Chimera 9 3 3 3 3 1 3 1 7 5+ 181
Lasgun (x7); Autocannon (x1); Meltagun (x1)
    Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
    Chimera 1 BS: 3 Front: 12 Side: 10 Rear: 10 [98]
Turret Multilaser; Hull Heavy Bolter, Smoke Launchers, Pintle Storm Bolter
Sentinels 3 WS: 3 BS: 3 S: 5 I: 3 A: 1 Front: 10 Side: 10 Rear: 10 135
Multilaser
Sentinels 3 WS: 3 BS: 3 S: 5 I: 3 A: 1 Front: 10 Side: 10 Rear: 10 135
Multilaser
Basilisk "Dolphus" 1 BS: 3 Front: 12 Side: 10 Rear: 10 125
Indirect Fire Capability; Earthshaker Cannon; Hull Heavy Bolter
Basilisk 1 BS: 3 Front: 12 Side: 10 Rear: 10 125
Indirect Fire Capability, Earthshaker Cannon; Hull Heavy Bolter
Griffon 1 BS: 3 Front: 12 Side: 10 Rear: 10 75
Heavy Mortar; Hull Heavy Bolter

Total Points: 1553

Deployment:

 

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