BatRep 018-03-24-2000
Nurgle vs Tzeentch
Virgin Snatch

+++++++++++++++++++++++++++++++DATE: 7334666.M40
++++++++++++++++++++++++++REF: Ast/3829111/PL1-Srv
++++++++++++++++++++++++BY: Penitus Luciorum Servitor
++++++++++++++++++++++++RE: intercepted transmission
++++++++++++++++++++++++++++THOUGHT: 0110110011

+++ Your Vileness... We are picking up a distress call from the planet's surface.
+++ So?
+++ The transponder prefix matches our own. They're with Horus!
+++ Their fault for crashing. Let 'em rot.
+++ Sir, they're with the Emperor's Children. The signature on the wreckage... looks like a pleasure barge.
+++ And?
+++ There are survivors.
+++ Why didn't you say so? Shore leave!
+++ Ah, sir, another hulk has just warped in. Very faint life signs. From the looks of her, she's with the Thousand Sons.
+++ Ready a dropship and assemble my bodyguard-- and feed those coordinates to the teleporters! We were here first!

   
View from the North / View from the South

Virgin Snatch
Read the scenario HERE then use the Back button on your browser.

In addition to the "normal" rules for Virgin Snatch, we decided to spice things up a little bit for Chaos. We agreed ahead of time that if you took your virgin into base contact with the statue in the temple on the hill, you could replace her with a FREE Greater Daemon of your patron power. As long as the Daemon was on the table, you lost the VP you would normally gain for the virgin. But, if the Daemon was destroyed, the virgin would reappear and be worth a VP again. Very chaotic, no?

Ben and Brian (them no-good Nurgle boys): What's to say about our Nurgle force? Until we get some more miniatures painted (Nurglings are next!) we pretty much play with what we've got. But that's not an altogether bad thing-- the Nurgle Retinue punishes everything that gets in its way, and Plague Marines are no slouch either. If it ain't broke, don't fix it.
Unit Name ## WS BS St To Wo In At Ld Armor Cost
Sorcerer Lord 1 5 5 4 4/5 3 5 4 10 2+ 585
Chaos Terminator Armour, Combi-Meltagun, Plague Sword
Mark of Nurgle, Spiky Bits, Blight Grenades
Stream of Corruption
  Plague Marine Terminators 4 4 4 4 5 1 4 2 10 2+ [405]
Chainfist (x2), Power Fist (x2)
Combi-Meltagun (x3), Autocannon (x1)
    Plague Marine Aspiring Champion #1 1 4 4 4 5/6 1 4 2 10 2+ [126]
Chaos Terminator Armour, Combi-Meltagun, Plague Sword
Mark of Nurgle, Spiky Bitz
Plague Marines 5 4 4 4 5 1 4 1 9 3+ 254
Bolter (x4), Flamer (x1), Plague Knife (x5), Blight Grenades
  Aspiring Champion 1 4 4 4 5/6 1 4 2 10 3+ [68]
Powered Armour, Plasma Pistol, Blight Grenades
Mark of Nurgle
  Chaos Rhino APC 1 - 4 - - - - - - 11/11/10 [68]
Storm Bolter, Auxilliary Storm Bolter, Smoke Launchers, Extra Armor
Plague Marines 5 4 4 4 5 1 4 1 9 3+ 183
Bolter (x5), Plague Knife (x5), Blight Grenades
  Aspiring Champion 1 4 4 4 5/6 1 4 2 10 3+ [68]
Powered Armour, Plasma Pistol, Blight Grenades
Mark of Nurgle
Veterans 4 4 4 4 4 1 4 1 9 3+ 130
Bolter (x3), Missile Launcher (x1), Frag Grenades
  Aspiring Champion 1 4 4 4 4 1 4 2 10 3+ [34]
Powered Armour, Bolter, Frag Grenades
Chaos Dreadnought 1 4 4 6/10 - - 4 2/3 - 13/13/11 165
Dreadnought CC Weapon, Combi-Bolter, Heavy Flamer, Plasma Cannon
Nurgle Infestation, Smoke Launchers
Chaos Predator 1 - 4 - - - - - - 14/12/11 163
2 Sponson Lascannon, Turret Autocannon
Nurgle Infestation, Smoke Launchers

Total Army Cost: 1480 Pts.

 

Andy (not really even a Thousand Step-son): I'm still building up my Tzeentch army, so this army list is tenative, and really built to take out Orks more than anything else. This will be the first time it is used so I'm really looking for ways to improve it. With a little more time to paint, I'd like to add a Rhino or Dreadnought for extra mobility on the field, something the Tzeentch army is sorely lacking. But, the challenge came rather suddenly, and I was not about to let the forces of Nurgle steal all the glory of this one.
Unit Name ## WS BS St To Wo In At Ld Armor Cost
Sorcerer Lord 1 5 5 4 4 3 5 3/4 10 2+ 418
Chaos Armour, Plasma Pistol, Power Weapon, Frag Grenades
Mark of Tzeentch, Spiky Bits
Flames of Tzeentch
  Thousand Sons 9 4 4 4 4 2 4 1 9 3+ [257]
Bolter
    Blasted Standard Causes 2D6 S6, AP4 hits in Assault phase. [50]
Chaos Cultists 12 2 2 3 3 1 3 1/2* 7 - 50
Close-Combat Weapon & Laspistol (x6)
  Demagogue 1 2 2 3 3 1 3 2/3 8 - [8]
Close-Combat Weapon & Bolt Pistol
Chaos Space Marines 7 4 4 4 4 1 4 1 9 3+ 196
Bolter (x6), Plasma Rifle (x1)
  Aspiring Champion 1 4 4 4 4 1 4 2/3 10 2+ [85]
Chaos Armour, Plasma Pistol, Power Weapon, Spiky Bits
Chaos Space Marines 5 4 4 4 4 1 4 1 9 3+ 160
Bolter (x5)
  Aspiring Champion 1 4 4 4 4 1 4 2/3 10 2+ [85]
Chaos Armour, Plasma Pistol, Power Weapon, Spiky Bits
Horrors of Tzeentch 8 4 3 4 4 1 4 2 10 5(I)+ 120
  Tzeentchian Warp flame: 12" R, S4, AP6, Assault 2. +1 to Summoning rolls if any psychic powers were used this turn. -
Flamers of Tzeentch 5 4 3 4 4 1 5 1 10 5(I)+ 75
  Tzeentchian Warp flame: 12" R, S4, AP6, Assault 2. +1 to Summoning rolls if any psychic powers were used this turn. -
Chaos Raptors 5 4 4 4 4 1 4 1/2* 9 3+ 268
Bolt Pistol / CCW (x4), Flamer (x1), Frag Grenades, Krak Grenades
  Aspiring Champion 1 4 4 4 4 1 4 2/3 10 2+ [90]
Chaos Armour, Bolt Pistol, Power Weapon, Frag Grenades, Krak Grenades, Spiky Bitz
Obliterators 3 4 4 5 4 1 4 2 9 2+ 180

Total Army Cost: 1467 Pts.

Deployment: The forces of Nurgle deployed first, in the northwest quadrant. This area had good cover in the form of the ruins, as well as a pretty clear "road" to the first hostage. The Thousand Sons were forced to set up in the southeast-- tough going since the area was heavily wooded and the vast footslogging army would have to stumble through it.

rough, tough, and lookin for love
The main force deploys in the northwest...

krak missiles of love
... while the Vets infiltrate to the northeast.

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