BatRep 017-03-14-2000
Orks vs Eldar
Urban Assault
The battle with the humans had been fierce. As I gaze out across the rubble strewn streets I curse-- not for the last time, I am sure-- the foolishness of the human race. Were they not aware of the Ork host that rolled forth to consume them? Clearly not, for their planetary defenses had not included any of their true warrior caste, the Adeptus Astartes. Surely they would have been dispatched if the full extent of their danger was known. Even so, the ragtag group of human defenders that met us had been more than enough to destroy our Falcons, sending our Fire Dragons and Dire Avengers to a fiery death. Must it always be so with humans-- to attack the Eldar without provocation, we who in our wisdom strive only to prevent the spread of war across the galaxy? No matter now. The humans have been swept aside for their own protection, like the angry but harmless children they are. Once again it falls to us, the ancient Eldar, to silence the Waaaaagh.
View from the North / View from the South
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SPOTLIGHT MINIATURES:
This batrep features three spotlight miniatures from the Ork army list.
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Spotlight Miniatures.
| Gretchin: Convential wisdom says to buy your Grots in maxxed out mobs of 30 and march them along in front of your Boyz for cover. Personally, I think Grots are best in small mobs, doing what Grots do best: HIDING. For under 50 points, you can have a complete Troops choice that is just as capable of holding territory as a pricey squad of Marines. Sure, your Grots don't have as much survivability, but when you buy them in small mobs, they are often completely ignored by the enemy. Don't use them to screen your boyz and don't make them look like a threat. Just sneak them around to capture territory and make sure you keep your Runtherd well out of the sights of enemy guns. For 150 points or less you could have three mobs of Gretchin-- a very small investment (no pun intended)-- that can be used to capture territory while the Boyz do the real fighting. |
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Mega-Armor Nobz: Gretchin make terrible screening troops because they are too slow. If you are going to win with the Orks, you need to make sure you get into hand-to-hand as fast as possible. Mega-Armor has the same problem-- just too slow. But Mega Armor is such a bargain, it's hard not to try to find someplace to fit it into your army. It's a bad choice for the Nobz in the Retinue because you want the Retinue to strike in initiative order as much as possible-- they are too pricey a unit to risk striking last and getting killed. My plan is to use Mega-Armor Nobz to lead my Trukk Boyz. This overcomes the speed problem, since they come with a transport. Trukk Boyz, due to their mobility, are also a lot less likely to get mixed up with an enemy that can take out your Nob-- you definitely want to keep away from any enemy with power weapons, as they can single out the Nob in hand to hand and make short work of his Mega-Armor. You have a very resilient, very mobile, and hard hitting force that can pick and choose their targets. Just zip around and play the bully to pricey but relatively defenseless units-- heavy weapons teams, tanks and other vehicles which are especially vulnerable to this fast-moving and powerful punch. |
| Killer Kanz: These, I had to have just cause they look so cool. But they have their strategic uses as well. At 45 points they are comparable to a Terminator only a lot more resilient to both shooting and hand-to-hand. I like to add the 5 point Armor Plates as well-- it's a very Orky thing to do and nothing beats the look on your opponent's face when you get lucky and that armor stops a killing shot. Pretty much all the weapons you get on Kanz (big shoota, rokkits, or skorcha) are useful, you just have to apply the Mob to the right task. My mob has two skorchas and one rokkit, so they will be most useful in heavy terrain. No matter what, you have to be careful since Kanz are relatively slow. The odds of your Kanz making it across open territory is fairly slim, as they will attract a lot of heavy weapons fire. |
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Urban Assault
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Total Army Cost: 999 Pts. |
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Total Army Cost: 1000 Pts. |
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Deployment: This is what the city layout looked like, starting from the north:


