BatRep 014-01-12-2000
Dark Angels vs Orks
Death by Moonlight
Warboss Bugsnak
was riding high at the head of a mighty Deathskull Waaaaaaaaagh! His boyz had already
swept over most of the planet, meeting little resistance and bolstering their firepower
with looted guns and ammo. The recent addition of a too-clever Dok had juiced him and his
Nobz up with bioniks, cybork parts, and other orky know-what's-- and mostly for free,
since the Dok liked to tinker and was willing to bolt on pretty much whatever scrap you
brought him. And after all, Bugsnak thought, his eye only occasionally itched around the
now-empty socket where the Dok had welded the control conduit to his bionik arm.
Scouts had just returned bearing rumors of a huge garage and fuel dump nearby. The
Waaaagh was pretty much without any decent wheels at the moment, so Bugsnak jumped at the
chance-- even if it just turned out to be just a few new tires for the Skorchas. As they
broke through the tree cover and stared up at the buildings on the ridge ahead, they all
realized there was more fun to be had here than just picking through abandoned humie
loot: The boyz were gonna get another good tumble with the beakies! The Marines had spread
out across the ridge, obviously trying to hold his boyz back from the garages. Whatever
was over that ridge was surely valuable, and Bugsnak vowed to break past and find out for
himself.
View from the North / View from the South
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We now return you to Andy's much anticipated beating at the hands of my new Ork army...
Death by Moonlight
This is the scenario that comes in the Dark Angels
Codex and it works like this: The Dark Angels deploy across the center of the board and
have to keep the Orks from "punching through." It uses Hidden Setup, Night
Fighting, and Random Game Length. The Orks win if they can draw a line from one table edge
to the other that contains at least one Ork model within 8", and no Dark Angels
models within 8". In other words, the Orks have to punch a hole through the Dark
Angel line and control that column when the game ends.
Total Army Cost: 1613 Pts. |
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Total Army Cost: 1574 Pts. |
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Deployment: The Dark Angels line was spread out pretty evenly across the table. The mission uses Hidden Set-Up so the Ork commanders were staring down at lots of slips of paper, trying to figure out what was what. A slip of paper tucked away between two hills was surely the Whirlwind-- but what was the lone slip of paper guarding the southernmost hill? Ben figured if anything was going to be down there, it was going to be the Vindicator, so he advised to deploy towards the north. Buddy rationalized that they wouldn't place the Vindicator so far to the south because if the Orks chose to arrive in the north, it would be out of the battle placed so far away. His argument won out, and the Orks deployed heavy to the south. His astute observation that the Vindicator would be in the center of the table was spot on-- the phantom "Vindicator" turned out to be a Ravenwing Speeder with a life expectancy of nanoseconds if it chose to hang around down by the Warboss. Very little to resist the might staring it down from scant inches away. That was where the Orks planned to punch through.
The core of the Dark Angel deployment.
The Orks deploy towards the south side,
with the Warboss holding the far flank.