BatRep
002-08-10-1999
Tyranids vs Orks
Bunker
Assault
Unnacceptable fungal genehost detected, entrenched positions. Eliminate all resistance.

View from the North / View from the South
| Unit | WS | BS | S | T | W | I | A | Ld | Save | Notes | Points |
| 6 | 3 | 6 | 6 | 4 | 5 | 4 | 10 | 5+ | Venom Cannon, Flesh Hooks | 106 | |
| 5 | 3 | 5 | 4 | 2 | 5 | 2 | 10 | 5+ | 2 w/ Boneswords, 1 w/ Venom Cannon; all w/ Flesh Hooks | 119 | |
| 5 | 3 | 5 | 4 | 2 | 5 | 2 | 10 | 5+ | 2 w/ Boneswords, 1 w/ Venom Cannon; all w/ Flesh Hooks | 119 | |
| 3 | 3 | 3 | 3 | 1 | 4 | 1 | 5 | 6+ | Fleshborers | 56 | |
| 6 | 0 | 4 | 4 | 1 | 6 | 2 | 10 | 6+ | Teeth and Claws! | 198 | |
| 6 | 0 | 4 | 4 | 1 | 6 | 2 | 10 | 6+ | Teeth and Claws! | 198 | |
| 6 | 0 | 4 | 4 | 1 | 6 | 2 | 10 | 6+ | Teeth and Claws! | 198 | |
| 4 | 3 | 3 | 3 | 1 | 4 | 1 | 5 | 6+ | More claws than needed... | 72 | |
| 3 | 3 | 3 | 3 | 1 | 4 | 1 | 10 | 6+ | Fleshborers. | 60 | |
| 4 | 3 | 10 | 6 | 4 | 2 | 3 | 10 | 5+ | Claws, Bioplasma. | 105 | |
| 3 | 3 | 4 | 4 | 2 | 4 | 2 | 10 | 2+ | Claws, Warp Blast, Flesh Hooks | 41 | |
| 3 | 3 | 3 | 4 | 2 | 1 | 1 | 10 | - | Spore Mines | 50 |
TOTAL: 1322
Scott: "Of the opposing armies the Orks could be facing, I would have to say that the Tyranids are my favorite choice. Even though I had few heavy weapons on any of the squads I knew I had less than 48" inches of Tyranid movement before They mulched most of my orky troops dug in at the bunkers. I had to get rid of as many genestealers as possible before they reached the bunker walls. If the genestealers' numbers could be lowered enough so the orc's above average close combat ability could deal with the remaining stragglers (by greatly outnumbering them) our army would be in great shape."
| Unit | WS | BS | S | T | W | I | A | Ld | Save | Notes | Points |
| 5 | 2 | 5 | 4 | 3 | 4 | 4 | 10 | 2+ | Mega armor, big horns, kustom Shootadakka | 99 | |
| ... an iz Nobz (3) | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 2+ | Mega armor. 2 w/kustom blasta, 1 w/ Shootadakka | 163 |
| ... an da Mekboyz (2) | 4 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 4+ | Mekboy Field, Eavy Armor, Mek's Tools | 84 |
| ... an da Mad Doc(1) | 4 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 4+ | Big Shoota, Eavy Armor, Doc's Toolz, 3 Grot disOrderlies | 31 |
| ... an 3 Grot disOrderlies | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 5 | - | - | |
| ... an iz ride. | Wartrukk w/ Big Shoota, Armor Plates, and red paint job | 41 | |||||||||
| 4 | 2 | 4 | 4 | 1 | 2 | 2 | 7 | 6+ | Slugga/Choppa; 3 w/ Big Shoota | 244 | |
Nob |
4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 4+ | Big shoota, Eavy Armor, big Horns, Choppa | 37 |
| 4 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | - | Slugga and Choppa, Frag stikkbombz | 110 | |
Nob |
4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 4+ | Big shoota, Eavy Armor, big Horns, Choppa | 39 |
| 4 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | Slugga, ccw, Frag and Tankbusta Stikkbombz; 2 w/ Rokkits | 154 | |
| 2 | 2 | 2 | 2 | 1 | 2 | 2 | 5 | - | Slugga, ccw, Frag and Tankbusta Stikkbombz; 2 w/ Rokkits | 90 | |
Runtherd |
4 | 2 | 4 | 4 | 1 | 3 | 2 | 7 | 4+ | Eavy Armor, Grabba Stik, Slugga | 23 |
| 4 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | 4 Heavy Bolters | 110 | |
| 2 | 2 | 2 | 2 | 1 | 2 | 2 | 5 | - | 2 Grot krew | 30 | |
Mekboy |
4 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | Burna, Mek Tools, 3 Grot Oilers | 39 |
TOTAL: 1294
Ork Deployment: The Orks could only deploy HQ and Troops units. Once we put our bunker down (between the two sandbagged areas) we spread the Grots out front and strung them out to cover both sandbag pits. The Bad Moon tankbustas we put in the bunker-- half of them on top, and half of them (including the rokkits) on the bottom. Finally, we put the Warboss Trukk over on our left side, figuring the Tyranids would deploy right down the center for the shortest approach. With the trukk on one flank, we should be able to just roll them right up.
View of the Ork bunker and
their bad-ass Boss!
Tyranid Deployment: Tyranid force composition doesn't allow for a whole lot of strategizin' when it comes to deployment. Ranged weapons are scarce, which means you've got to get to hand to hand, which means you've got to deploy where you can get to grips with the enemy as quickly as possible. Brian kept his 'stealers bunched up tight behind the trees, with the hormagaunt screen out in front. Andy dropped the Carnifex right in front of the Warboss. He put his Biovore out behind the trees, of course, and spread his Tyranid Warriors out a bit for maximum node efficiency-- and, consequently, minimum shooting efficiency, much to Brian's dismay. See that center group? Notice how that stand of trees is right in their line of fire?

Preliminary Bombardment: By the rules of the scenario, the Tyranids began their preliminary bombardment. Fortunately, most of the warband was off the table and not eligible as targets. Spore mines came screaming down from the sky and one landed right on top of the bunker, killing two of the Bad Moons in a puff of genetic flak.
